#pragma once
#include "enemy.h"
class CJumperEnemy : public CEnemy
{
public:
	CJumperEnemy(void);
	~CJumperEnemy(void);

//Inherited from CEntity///////////////////////////////
	virtual void Update	(float fElapsedTime);
	virtual void Render	(void);
	virtual RECT GetRect(void) const;
	virtual bool CheckCollision( IEntity* pOther );
///////////////////////////////////////////////////////
};

